Labels

Articles (1) AUDL (1) Coaching (5) Contest (1) Design (1) Equipment (1) Logo (1) Moose Jaw (1) News (2) Rules Talk (4) Skyd Magazine (1) Tournaments (2) Travelling Teams (2) Zip's Tips (4)
Showing posts with label Rules Talk. Show all posts
Showing posts with label Rules Talk. Show all posts

Tuesday, 29 November 2011

Stall Down or Fast Count?

I see this happen all the time, especially during indoor play and the stall count goes to 7; the marker gets close to stall 10 (7 indoors) and calls the disc down. The thrower believes it was a fast count but didn't have enough time to react. Here's the rule:

XIV.B.1.b:
If a fast count occurs in such a manner that the thrower does not have a reasonable opportunity to call fast count before the first utterance of the word ten, the play is treated as a contested stall (XIV.A.3.b).

XIV.A.3.b:
The thrower may contest a stall call in the belief that the disc was released before the first utterance of the word ten. If a stall is contested:
  1. If the pass was complete, play stops and possession reverts to the thrower. After a check, the marker resumes the stall count at 8.
  2. If the pass was incomplete, it is a turnover; play stops and resumes with a check.
So as the player with the disc, make sure you don't throw an incomplete pass otherwise it's a turnover regardless or whether there was a fast count or not. This goes for every single play in ultimate frisbee unless a foul occurs. If you think the count was fast, take your time and make the call!

Jarrod
Rules Guru (Certified Observer)

Wednesday, 23 November 2011

How many receivers need to signal readiness on a pull?

Short answer: One

It is a common misconception that at least two players on the receiving team need to have their hands up signaling readiness in order for the disc to be pulled. 
Here's the ruling: 

VIII.B.3:
The pull may be made only after the puller and a player on the receiving team both raise their hands to signal their team's readiness to begin play. A team must have a minimum of two players and a maximum of seven players on the field in order to signal readiness. The pull occurs when the puller throws (II.T) the disc after signaling readiness.
 
The confusion stems from the second sentence, which reminds teams that at least two players are needed on the field to start a point. However, both of these players do not need to put a hand up for the point to begin.
 
On a side note, the puller is not required to yell "ultimate" when pulling. Some players find it courteous to let the receiving team know the disc is coming, but they are certainly not required to do so.

Hope that clears some things up!

Jarrod

Monday, 21 November 2011

Offense jumps from out-of-bounds to in-bounds, catches the disc while in the air. Turnover?

Short answer: yes.

Rule IX.C:
A player contacting the out-of-bounds area is out-of-bounds. A player who is not out-of-bounds is in-bounds. An airborne player retains in-bounds or out-of-bounds status until that player contacts the playing field or the out-of-bounds area.

-and-

Rule IX.E:
A disc becomes out-of-bounds when it first contacts the out-of-bounds area, contacts an out-of-bounds offensive player, or is caught by an out-of-bounds defensive player.

Although Ultimate etiquette and spirit of the game should stop a player from doing this, there is no rule stopping a player from running out-of-bounds all they want (except on a pull). Offensive players just need to make sure they come back in bounds before catching the disc!

Stay frosty,

Jarrod

Wednesday, 16 November 2011

Where to tap it in

Where does the disc get put back into play after it touches a wall/curtain/object that is out of bounds?

This happens quite often during indoor play since forcing "wall/curtain" tends to be a popular defensive strategy.

The correct placement of the disc after contact with the wall/curtain/object is wherever the disc went out of bounds (crossed the perimeter line) not where it touched the wall/curtain/object.

Rule

IX.H.1:
To continue play after the disc becomes out-of-bounds, a member of the team gaining possession of the disc must carry it to, and put it into play at, the spot on the playing field proper nearest to where the most recent of the following events occurred:

1. the disc completely crossed the perimeter line;
2. the disc contacted an in-bounds player;
3. the disc contacted a defensive player; or
4. the disc became out-of-bounds due to contact with the out-of-bounds area or a player while any part of the disc was inside the perimeter line.

IX.I:
Events occurring after the disc becomes out-of-bounds do not affect where it is put into play.

Stay tuned for more rules tips next week!

Stay frosty,

Jarrod