Tuesday, 29 November 2011

Stall Down or Fast Count?

I see this happen all the time, especially during indoor play and the stall count goes to 7; the marker gets close to stall 10 (7 indoors) and calls the disc down. The thrower believes it was a fast count but didn't have enough time to react. Here's the rule:

XIV.B.1.b:
If a fast count occurs in such a manner that the thrower does not have a reasonable opportunity to call fast count before the first utterance of the word ten, the play is treated as a contested stall (XIV.A.3.b).

XIV.A.3.b:
The thrower may contest a stall call in the belief that the disc was released before the first utterance of the word ten. If a stall is contested:
  1. If the pass was complete, play stops and possession reverts to the thrower. After a check, the marker resumes the stall count at 8.
  2. If the pass was incomplete, it is a turnover; play stops and resumes with a check.
So as the player with the disc, make sure you don't throw an incomplete pass otherwise it's a turnover regardless or whether there was a fast count or not. This goes for every single play in ultimate frisbee unless a foul occurs. If you think the count was fast, take your time and make the call!

Jarrod
Rules Guru (Certified Observer)

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